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CURRENT AND UPCOMING PROJECTS
A series of browser-based compositions constructed around theories and observations of computational ant behaviors.
Compositions evoking entities that are simultaneously biological and digital... unraveling the physicality of these bodies and processes and the signals they transmit.
Compositions reflecting concepts of digital and virtual spaces/places...
[Asphalt] [://metro] [look/see] [e404]
[zero non zero]
A #notquitegenerative #notexactlyasimulation HTML5 web project inspired by computational agents of infestation and infection. Manifested as classic video game archetypes, the project will consist of twelve interactive compositions which will explore emergence, accumulation, pattern, repetition, and iteration as “Tank,” “Snake,” “Pinball,” “Brick,” “Maze,” “Card,” “Race,” “Shoot,” “Jump,” “Fight,” “Explore,” and “Invade.”
Layered GIF animations inspired by classical elements & states of matter...
NARRATIVE & NONSENSE
The Venus Series
01. [Don't Call Her Venus]
Original poetry + generative text application.
Twitterbot that generates a random non-sequiter every hour.
Experimental poetry generated using a grammar automaton and manifested as simple graphics (shapes/colors) that evolve and mutate with each word/phrase.
Vision in the Mainstream
Experimental writing manifested as eight interactive fiction puzzles that marry semantic nonsense with logical truths... a language game accompanied by visuals that evolve and mutate with each choice.
An artificial language of only 256 modular and categorical root words. Tekst will be a high-context, agent-based written language whose structures and functions exist at the interstices of pseudocode and conlang.
Non-useful, archaic, or obscure drawing applications.